Detonado de kohotte para Prey de Geral

#Detonado Detonado de Prey para . Publicado por kohotte, em .










F A Q / W A L K T H R O U G H

V E R S I O N 1 . 2

*LAST UPDATED ON: 7/29/2006

Written by: Jason Howell



| |

| A1. Table of Contents |



|Name of Section |Search Number |

|__________________________________________________|_____________ |

|TABLE OF CONTENTS.................................|...........A1 |

|VERSION HISTORY...................................|...........B1 |

|THE BASICS........................................|...........C1 |

|-Tommy, the Hero..................................|...........C2 |

| | |

|WALKTHROUGH.......................................|...........D1 |

| | |

| -Last Call......................................|...........D2 |

| -Escape Velocity................................|...........D3 |

| -Downward Spiral................................|...........D4 |

| -Rites of Passage...............................|...........D5 |

| -Second Chances.................................|...........D6 |

| -All Fall Down..................................|...........D7 |

| -Crash Landing..................................|...........D8 |

| -Sacrifices.....................................|...........D9 |

| -There are Others...............................|...........DA |

| -Guiding Fires..................................|...........DB |

| -The Old Tribes.................................|...........DC |

| -Hidden Agenda..................................|...........DE |

| -Jen............................................|...........DF |

| -The Dark Harvest...............................|...........DG |

| -Following Her..................................|...........DH |

| -The Complex....................................|...........DI |

| -Ascent.........................................|...........DJ |

| -Center of Gravity..............................|...........DK |

| -Resolutions....................................|...........DL |

| -Oath of Vengeance..............................|...........DM |

| -Facing the Enemy...............................|...........DN |

| -Mother's Embrace...............................|...........DO |

| | |

|WEAPONS...........................................|...........E1 |

|MISC INFO.........................................|...........X2 |

|-360 Achievements.................................|...........X3 |

|-Frequently Asked Questions/Emails................|...........X4 |

|COPYRIGHT/CONTACT INFO............................|...........X1 |



| |

| B1. Version History |


VERSION .01 (7/12/06): Bare-bones guide. Just started on main guide.

Finished "All fall down" and "Crash Landing"

levels of the guide, and added contact info.

VERSION 1.0 (7/13/06): Whoo! Finally done with the main part of the

guide. Sorry if the later parts and some of

the beginning feel a bit underdetailed, i've

been working on this for the last two days

non-stop. New content in the next few days.

VERSION 1.1 (7/16/06): No, I didn't forget about this guide. Mike Grave

sent in the solution to the Cube in the complex,

so I added it in his own words. Anywho, i'm

still taking a break from the guide, and I do

plan on updating Monday with a Weapon and

Enemy guide (Gamespot released a guide with

most of the names of the enemies, so I finally

know which ones are what).

VERSION 1.2 (7/29/06): Sorry for the long wait, Prey fans. Got a few

new things for you:

-Weapons guide (No info on Multiprey weapon

strategies yet)

-Misc Info, 360 Achievements, and a Frequently

Asked questions section, due to the large

ammount of emails I get about Prey.

For you 360 Prey owners, I am going to rent

Prey sometime within the next few weels and

see if there is anything major that is

different. Also, a multiprey guide and

Enemy guide should be up in the next update.


| |



*Please note: This was written based on the PC version. The 360 version

may be a little different, so please be aware. If anyone

has info on the 360 version they are willing to share,

please email me.

/ /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ C2. TOMMY, THE HERO - /-/

/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Ah yes, the hero of the game. Tommy, unlike many FPS heroes is a

Native American, Army braggart, heritage hating, and all around

emo man.

Tommy is also a bit different then other FPS heroes. Instead of

getting a number gage for helth, you get a life bar. Not only

that, but you can resurrect Tommy once you get the Spirit Walk

by playing a short bow and arrow mini-game.

First, however, the controls:


|The default controls |


|C |Crouch. Use when going into small portals. |


|F |Lighter. Use when it is too dark to see. Be aware |

| |of the gage near the lighter icon when you use it.|

| |The more it is used, the higher the gage goes. |

| |If it reaches to the top, you must let it cool |

| |down for a few seconds. |


|E |Spirit Walk mode. Once you gain Spirit Walk in the|

| |main game, you will be able to enter and exit this|

| |mode by clicking the SWM button. |


|Space |Jump. Use to reach high areas...Self evident |


|Right Mouse button |Fires any weapon currently equipped. Also used to |

| |activate switches |


|Left Mouse button |Action sensitive button. Used in a variety of |

| |different situations. When the Hunter Rifle is |

| |equipped, you can go into zoom mode by clicking |

| |it. |

| | |


|W,A,S,D or arrow keys |Move up, left, down, or right respectively. |

| | |


|Mouse wheel |Changes weapons |


As you can see, Tommy is pretty much similar to how the marines in

Doom 3 and Rhino Squad in Quake 4 handled. However, it is also good

to note that Tommy's guns also use a bar instead of a number, so you

have to keep a more careful eye on that.

So, what exactly is your goal in Prey? Well, in the 2006 version (Sadly,

we may never know the full story of the canceled versions of Prey from

more then a Decade ago), you are on a Indian Reservation with your

very traditional grandfather Enisi, as well as trying to get your

Girlfriend, Jen, to come off the reservation for a few days. However,

all this is soon forgotten when (OMIGOSHSOORIGIANAL!) a evil alien

race abducts various parts of Texas! Now, as a kickass Cherokee, it is

up to Tommy...Oh, who am I kidding: You fight fleshy aliens

on a fleshy ship with fleshy guns.


| |

| D1. Walkthrough |


/ D2: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ LAST CALL - /-/

/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Ah, the beginning of the game. As you soon discover, you play the

roll of a Rebellious Indian named Tommy! Much like the beginning

of Silent Hill 2, you begin the game in the bathroom, over a


Anywho, the first part is all story (Sadly, this are actually

looks awsome. Too bad earth is always forgotten in Doom 3

engine games...). You can look around, read the posters, play

several of the games (Black Jack, Draw Poker, Video Slots, and

a Pac-Man clone called Rune Man), and mess with the songs. Once

you are ready to move on, stay near gen, and you will eventually

pick up your wrench and hit the two guys drinking. Once that is

done, you will get picked up by the aliens.

/ D3: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/


/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Not much to say here. You pretty much go on a track until a

explosion happends and lunges you into a fleshy pit. Right now,

all you have is your trusty wrench, so that is all you can

really use for now. Going forward, you will see your first

hazard: the Cilia (The tentacle things growing out in random

places that explode and damage you). You also meet your first

enemy: The Fodder (The reddish, bug looking things that

attack you in this area). Hit them with your wrench, and

then press the button on the console (Most consoles have

a button you can press that activates something, although

some consoles are just displays).

Next room have several Fodder, and a crowchable room you

can go into. When you see gates like this, it means you

can warp through them. Crowch, and then go through the back

of the gate to get to the next section. Keep going on the

path, and then when you reach two hallways, go right. You

will also be introduced to Prey's health recovery, the

Health Spores (These repair a little ammount of HP). When

you see the gate, crowch down and go through the back.

Next room is a bit dark, so use your lighter and kill the

fodder walking around. Not much else to do...Just keep

walking the path ahead until you see Enisi get strapped

to one of those absorbing machines. Just then, a person

will come and stop it, and open a portal to the next area.

Go into it to go to the next level.

/ D4: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/


/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Right off the bat, you will get to see your first health basin

(A grasshopper looking statue holding a bowl of purple liquid).

Head up the ramp and down the path until you meet your first

common enemy, the Hunter. Hunters usually carry a Hunter's Rifle,

a sort of dual rapid fire/sniper rifle gun. Once you beat your

first one, take the rifle for your own. Continue on through the

asshole looking door (Hey, its a M-Rated game! Not to mention

a accurate description) and continue forward.

Several hunters in this room, as well as a portal that stays

open (Nothing past it besides a healing spore). Go to the

force field and press the switch to open it, then jump down into

the pit. You should see a tumor-looking thing (a giant blob of

round flesh) that you can push around. Push it to the green

goo looking thing, and shoot at it several times to make it

explode. Continue down the flesh hall.

In the next room, you will find several flying enemies (Can't

kill them at this point, and they don't attack) and several

Hunters will warp in. Kill them, and take the wallwalk (The

glowing pathway to the right). Head up the wallwalk, kill

the Fodder, and go to the right. Kill any of the Hunters that

warp in and avoid the Cilia, and go up the Wallwalk. Before

dropping down at the end, take care of the Fodder on the celing

so you don't have to get ambushed in a second. If you continue

up the stairs, another fodder will tumble over a warp box and

attack you. Kill it, then go through the box.

Next room shows a small rock in a case, and another warp box

on the left. Go in the warp box, and you will be on the

rock you just saw! Worse, several hunters will warp in. Kill

them, then go forward until you see a gate that contails a

warp. Drop down.

Next section shows a alternate to the anus hole dores,

VOMITING anus holes! While they do not do much damage, they are

sort of annoying and comming in the first few areas. Head

through the warp, and then head through the second warp on

the right.

Continue on the path, avoiding the vomiting anus holes, and

you will be in a hall with a new enemy: The Mutilated Humans.

If you leave them along and not shoot your gun near them, they

won't attack. Continuing on, the path leads into a room with

several hunters, so kill them. Keep going on the path

and you will face a new enemy: The Hounds (A Aliens "The movie"

looking enemy, only brown). Kill them, and continue.

In the next room, go to the right and then hit the switch on

the console not only to open the window, but to activate the

wallwalk. Go up the wallwalk, shoot the hunters that appear

on both the celing and the floor, and crowch when you get

to a small space. In the next room, you will be in a small

space with some Mutilated Humans. Don't bother them, ignore

the wallwalk, and push one of the tumor bombs to the door on the

upper left and shoot it.

Next room is the bridge area. Go past the metal bridge to the

closed door, turn around, and you will see that the hunters

are shooting the cable. Let them, and you will warp to the

next level.

/ D5: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ RITES OF PASSAGE - /-/

/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Not much to do in this level. Listen to the ghost of Enisi talk

about the Cherokee for awhile, and then enter the spirit cave.

There, you will be able to use the spirit walk to pass the

fire. The spirit walk is a move where you can use your spirit

to do things you normally can't do, such as going through

force fields. Touch the stone on the other side and continue

on. Enter spirit form and go through the circular fire to gain

the bow, the only weapon you can use in spirit form. Once that

is done, you will be able to go back to the Sphere.

/ D6: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ SECOND CHANCES - /-/

/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

As soon as you warp in, wait for the tumor bomb to drop on the

right side, and push it to the pit in the middle and shoot

it. Go through the flesh cave until you see a force field.

Enter spirit mode, go across and kill the Fodder. Then, press

the button to lower the force field. If you want, you can also

go up via a path only available in Spirit form that leads

to some ammo. Once you are done, go through the door.

Next area is pretty much a fleshy hall. Continue through it

until you see a force field. Go into spirit mode, kill the

Hunter, and press both the wallwalk button and force field

button to activate and lower respectively. Go up the wallwalk

kill the enemies, then enter spirit form when you are on the

edge. You will now be on a balcony where you can go through

the door and press the button to make the platform move.

Go back to your body and walk up the steps and in the

room you were just in to find the Leech gun, a type of gun

that absorbs various types of energy located along the

walls. Once the hunters open the door, go through it.

Head along the fleshy hallway until you see a glass wall

and a anushole vomitor. Wait until the ghost kid breaks

the window, and then go through. In the next room, blast

the Fodder that are in the hall, then go under the steps

to find two warp boxes. Choose the right one, and go

through it.

Next room is a Gravity Switch room. Keep in mind that

gravity switches cannot be shot at on the floor, but

ones on celings and walls can change gravity. Keep changing

the direction until you find the portal.

Next part is mostly a sniper area. Enter sniping mode by

using the secondary button (With the Hunter Rifle only),

and try to either shoot at the head or chest. Once all the

hunters are dead, drop through the opening along the path and

look for a gravity switch on the celing. Shoot it, and you

will wind up in the next room.

The trick here is to manuver yourself a little below the

edge of the walls and shoot the gravity switches. If you

are lined up right, you will be a little bit on the next

platform. If you just jump down, then you will need to start

over. Once you get to the end, you will find what happened to

the Bar: absorbed in the ship. Shoot the gravity switch near

the bartenders area to get in the area, and kill all the

hunters that warp in. Eventually, several warps will

appear. Go into one, and a blue one will appear that will

warp you to the next level.

/ D7: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ ALL FALL DOWN - /-/

/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Beginning in this area, go right and shoot the Hunter patroling

the pathway. Continue through the anus door and you will find

a lone Mutilated Human, and giant Cylander, a inactive wallwalk,

and a switch. Press the switch, go up the wallwalk and kill any

hunter that comes along. You will then be in a area with several

Fodder. Kill them, then move the tumor bomb to the door to the

left and shoot it. You will then see a force field you can

go through with Spirit walk. Enter spirit mode, go down a

little ways, and press the switch to lower it, then re-enter

your body.

Once in the next room, kill the hunter that warps in a look

for a path on the left. Gather the ammo near the human,

and continue on the path that goes up. Kill the Hunters that

warp in, then enter the tube to fine a lone Hound. Kill him,

and then drop down to the fleshy cave.

Turn on your lighter and continue onward. On your way to the

door, you will hear a child cry, then get ripped to shreads.

Ignore it, since there is no enemies you have to fight above or

anything you can really do. Continue through the doorway and you

will wind up in a room with a bottomless pit in the middle. Defeat

the hunters and Fodders in the room and collect the healing spore

near the south side of the wall. Once all the enemies are

defeated, look on the sealing for a gravity switch. Shoot it to

land on the sealing, and then head toward the pipes. Look up and

hit the gravity switch on the celing to land in the other section

of the room you were not able to enter due to the pit.

Grab the healing spore if you need it, then hit the right

console to make a round portal appear. Once you are on the

other side, you will find a room with several Vomiters, beam and

ice charges for the Leech Gun, and a Draw Poker machine. Nothing

too important, so go back through the portal you just came out of

to warp into a room with a Elevator (With a healing spore, if you

need it).

Once on the elevator, you will have to wait about a minute or so

for it to get to the next area, so kick back and watch the pretty

view in the distance (AKA: Your next destination). Once at the

top, you will enter a room with the ghost girl and a healing

spore. She will run off, and leave the door locked. Look on the

celing near the enterance for a Gravity switch and shoot it. Once

on the celing, go forward and look at the bottom for a warp.

The next room is a bit of a annoyance, but isn't too bad. In it

is sevral healing spores, ammo for the Hunter Rifle, several

recharge stations for the leech gun, and two of those ghost

girls. I'm not too positive, but from what I remember, you are

supposed to shoot at the two ghosts until a crouchable passage

opens on the upper left wall. Once in the next section, you will

find a healing spore and ammo for the Hunter Gun. Continue on

the left passage until you come to a room with a portal. Enter it

to end the level.

/ D8: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ CRASH LANDING - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Right off the bat, you will be in a room with a force field blocking

your way, and several hunters on the other side. Enter Spirit Walk,

and hit the switch on the right to lower the force field. Go back

into your body, and kill any of the Hunters in the room (Some warp

in on the left, so take care of those. There are several Healing

Pods and a leech gun station if you need it, so use them acordingly.

Once you are done, head up the stairs on the left and hit the switch

to the right of the door to reach the balcony near the Crash site.

Gather the Hunter Rifle ammo, then enter Spirit Walk and pass

through the section on the bottom. Go down and then go forward to

find the terminal to lower the force field. Lower it, then re-enter

your body and head back down and go forward. Several Hunters will

ambush you, so take them out. Also worthy of note is the Electric

energy station for the Leech gun on the right wall (Slow on attacking,

but each blast is powerful enough to kill most lesser enemies).

Jump down to the ground section to find several hounds, Electric leech

stations, several balloon jellyfish things (The Prey manual and website

make no mention of its name, so that is what I will call it until

someone can find the true name of it), and some Fodder. Note that if

you kill all the Balloon aliens, then Sniping Hunters will appear on

the ledge to the left. Now, the only problem is getting up to the area

that leads to the next section. Head forward and then go up the

platform to find a Spirit Walk symbol. Go into Spirit Walk, then go

up the spirit pathway to find a terminal switch. Hit it to activate

the elevator on the right, then go back to your body and hit the

switch on the elevator and head through the portal.

Right when you enter the next room, a hunter will close the gate and

lock you in the section you are in. If you turn around, you will

find a gravity switch on the left, and a health basin right in front

of you. Hit the gravity switch to switch the direction of the room

(Which allows you to go through the metal bars). Jump down the small

pit, then hit the switch right above you to return the room to

normal. Head down the path to the right to find a cabnet of Hunter

Rifle ammo, then continue forward to the force field. Several Fodders

will jump from the celing, so be prepared to take them out. Press

the switch to lower both force fields (The small passage on the left

leads to some Hunter Rifle ammo), while the one in front of you

will lead to the next room.

The next room is a easy puzzle. First of all, go to the left to find a

warp door and a switch. Do not hit the switch, but instead go through

the door's path (go through the gate, and then turn around to find

the portal). Once you are through the portal, you will be in a turnable

room with a switch and a cabnet of Ammo. Press the switch once to

appear on the other side of the room you were just in. Ignore the

switch, and head on through the door.

The passageway has several mutilated humans, a tumor bomb, and those

crab-like grenades walking around. First, kill the mutilated humans,

then destroy the celing turret near the door (Note that the turrets

seem to not take any damage from the Spirit Bow). Once all that is

out of the way, head through the door on the north wall.

In the next room, you will find a electric charge station for the leech

gun on the right, and a force field that you can sprit walk through on

the left wall a little ways forward. Hit the switch to the right, and

then re-enter your body and look on the terminal in front of you for

a number password you will need in just a minute or so (*Note: When I

first recorded my playthrough, the password shown was 1623. Based on

emails I recieved, this is always the same for both versions.) Once you

have the password, head back and then forward to find some steps and

a terminal to enter the password (The terminal will show the numbers in

the alien language, but will appear as English numbers after a few

seconds). Enter it, and then head through to the next section.

Next room is a bit annoying. Instantly, you will have several Sniper

Hunters on the top areas shooting at you. Take them out, and use

Spirit Walk to show a path leading to some Rifle ammo (Optional).

Head back to the enterance area of this room, then look on the celing

to find a gravity switch. Hit it to flip the room, then drop into the

pit. Continue foward on the path until you find a gravity switch on

the floor, and then look above you to find a second one. Hit it to

discover that you are on the platform across the previous pit.

The next room is pretty mcuh two recharge stations for the leech gun

(Energy and Ice), as well as a Health Spore. You know what the next

room must be...Aw hell yeah! It's a giant ass fight! Both Hunters and

Hounds will attack you from every direction, so take them out so you

can go up the elevator on the left side of the room. To activate it,

position your body on the elevator lift and go into Spirit Walk form.

Then, go through the force field and activate the switch on the other

side and return to your body. Once the elevator is on the top, go

through the door.

Next room has several dead humans and a single mutilated human, so take

him out (or ignore him, which ever you prefer). The room after that is

filled with bodies hanging on the celing, several crab grenades, Rifle

ammo and health spores. Go up the platform right across the entrance to

find a small gateway portal. Crawl through it to head to the next room.

Next room is a wall walk puzzle, so take it a bit slowly. Walk across

the small pathway in the middle to reach the otherside with a wall walk,

then go up to find a hunter. Kill him, then hit the switch to cause the

sections of the wall walk to start moving (Which allows you to get

across). Go down the path you took to reach the switch and go either

right or left. When a section of a walk goes down, walk onto it and

wait for it to intersect with another part of the walkway. Once you are

on the other side: go straight, then whichever path goes up to reach

the other side. To the right is rifle ammo, and the left is a warp

box. Crouch to enter the next area.

On the top of the next room is a Hunter, while the bottom holds a

turret. Ignore the warp box infront of you, and continue on to the

left side. There is a hunter on the celing, so take him out as soon

as you see him. While you do see several leech charge terminals,

ignore them for now and go into the warp box. You will now be on

a inverted gravity part of the room with Hunters shooting at you.

Grab the rifle ammo, and take them out. When you are done with

that, look at the side of the box you just came out of to find a

second warp box. Enter it to head to another gravity warped part

of the room. Grab the Hunter's guns, and then prepare to fight

the Hound and Hunter that come out of the door to the north. Grab

the Leech power-ups if you need to, then continue on through

the door.

Next room is filled with Cilia tentacles, so watch your step when you

walk around. The right wall has a ammo cabnet, so grab it if you need

it and the lower left section of the room has a health basin. The

password console on the right needs a number password (Mine was 2724,

but if that doesn't work, go out of the room you were just in and look

on the leftmost wall in the room where you fought the hunters).

NEXT room is a doozy. Ice leech charge on the right, and a lift that

will bring you down to a Hound cage. There are quite a few of them,

so use your fastest method (AKA: NOT sniping) to kill them. Once they

are dead, hit the switch on the upper left to activate the wall walk.

Once on top, you will be in a room with speakers (In which you can

listen to the unfunny conspiracy show, if you want). Once you are

done, hit the switch to open the portal to the next room, ending

the level (FINALLY!)

/ D9: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ SACRIFICES - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

This level begins with a Mutilated Human working over the vault you

need to enter. Shoot him and then enter the code "0634" (Temporary

note: If that doesn't work, continue on down the pathway right in

front of you until you reach several Fodder and a Mutilated Human.

Shoot the Fodder and Human, and look on the left wall for the


Entering the vault will reveal a school bus and a sealed off

passage. Use the spirit walk near the sun symbol to create a

path to the area the bus is in. While over there, press the switch

to open the shutters that were blocking your path. However, once

you get to the door, the school bus will become possessed and a

legion of ghost children will attack you. Keep killing them until

the door that previously shut opens.

Next room is filled with Cilia and Fodder, so take care of them

accordingly. Keep going forward (Health Spores if you need them)

and you will eventually pass a huge warp ring down below a

window. Continuing onward is nothing great, just a energy recharge

for the leech gun. Eventually, you will reach a wallwalk room with

several Hunters in them (and a working Blackjack machine). Kill

them off and press the switch near the middle of the two wallwalks.

Head up the left one, which will then summon several Hunters who

will then shut off the wallwalk you are on. Kill them off, and

then turn the wallwalk back on and continue. Head on the right

path when you see the portal to head to the next room.

More Fodder in this room...You know what to do (I mean, you don't have

tea and crumpets with them...YOU SHOOT THE LIVING HELL OUT OF THEM!


on topic...There is a cabnet of rifle ammo, so get that. Push the tumor

ball to the ooze net on the upper left side and blow it up to reveal

a new passage.

Oh joy, a new item! Too bad it is a servered hand...A HAND THAT CAN

BRING THE DOWNFALL OF THE ALIENS! *Ahem* the alien hand is used to

open up doors with the alien looking hand design on them, so it will

come in handy later. More fodder past the area with the hand, as well

as some Health Spores. You will then fall down into a cave and

eventually face the boss, Centurion.




|Centurion...Doesn't he seem a bit like the Cyber Demon from Doom? |

|Anyways, he is fairly resistant to attack (Normal weapons do jack |

|when it comes to damage. When you do die, you will wind up in a cell |

|on the edge of the area you are in. Eventually, Centurion will stick |

|his right hand in and start blasting you (Stick to the left part of |

|the holding cell) and wait until he tries to pull out and loses his |

|hand. Also, be careful of the Fodder that appears a little after that|

|(A sneak attack from those bastards can usually kill you in a few |

|hits). Eventually, Centurion will break down the door and allow you |

|to pick up his hand, a automatic hand (literally) gun. Just hold down|

|the fire button while aiming at him and he should be dead in pretty |

|much no time. |


Not even a few seconds after the female voice talks to you that the

hunters attack. Head through the portal on the right to end up in a

room filled with ammo. Head through the northern door to reach a

wallwalk puzzle and several Hunters. Kill the hunters and continue on

to a section with a almost shut door, two force fields, and a hand

switch. Use the hand on the switch to deactivate the left force field,

and continue up the wallwalk. Continue going up and killing the

Hunters that spawn and continue on the main path until you are in a

room with a force field. Use the hand on the door switch on the left

wall, and continue to the next area.

Not much in the next area, just some leech stations and a Ammo Cabnet.

Continuing forward, you will see several of those guys from earlier.

Ignore them for now, and continue going forward.

Quite a few hunters and hounds in this area, so take them out before

you do anything else. Click the switch on the console to line up the

rings, and create a portal to the next room. This time, you will

see a unamed, spider-like alien attack you. Dodge its attacks for now,

since it will escape through the area he appeared from. Continue forward,

and you will get a message from Enisi, transporting you to the Spirit

realm once again.

/ DA: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ THERE ARE OTHERS - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Just like any other level in the Spirit Realm, this one is short.

Continue going forward until you see Enisi, and listen to what

he has to say. Once that is done, a path to the left will open and

allow you to continue on. Just keep going forward, and you will

eventually find a floating, holographic version of Jen. Listen to

what Enisi is telling you, and then you will be warped back to

the Alien Sphere.

/ DB: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ GUIDING FIRES - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

You will be instantly teleported to a new room with nothing really

in it, so continue going forward. Next room is a bit odd: A hunter

is fighting off one of those balloon things from earlier, so leave

it alone and focus on the two switches. Use the alien hand on both

sides of the tower to lower the electric gate, and continue on

to the elevator. In truth, I do not know what is on the 3rd floor,

since I choose 2nd, but it should be the same either way.

Once on the 2nd floor, there will be two hunters standing outside,

so take care of them (or run). Walk around the area until you find

some alien text and a arrow pointing to a brownish-platform. Once

you step on it, a console will appear that allows you to board a


Shuttle controls are fairly simple: Fire button fires rapid burst

energy shots, and the left is a tractor beam (Not used until later).

Fly the shuttle up, and then dock it near the path that leads to a


Next room is pretty much full of Hunters, although there are several

healing spores if you need them. Continue going up until you reach

a ammo cabnet and wallwalk switch on the left and a alarm switch on

the right. Press the wallwalk switch, then use the wallwalk to get

to the next section of the room. On the right is the switch you

need to hit, while the left is is a switch that opens a portal

to the beginning of the room. Hit the right switch, activate

the portal, and then return to the room with the shuttles.

At this point, several new flying enemies have spawned, so either

continue on or take them out. Once you are ready, fly to the area

that was right above the door, and go through the air lock until

you find a docking station. Continue on through the door.

Next room is a hall with several hunters and a hound that can sneak

up on you if you are not careful. There is also a healing basin if

you need it. Once you are ready, continue on. Press the switch in

the next room to open a portal to a shuttle station. Mound the

shuttle, and continue onward. You may have to fight the black floating

alien that tries to attack you, but you can just aim the shuttle

upwards and continue through the tubes.

Next up is a room with two electric rings circling around. While

touching them doesn't harm you, getting trapped in a corner while

one of them passes hurts the shuttle, so be careful (Also noteworthy:

Crashing the shuttle usualy transports your body to the last Shuttle

area you last used). Manuver past the rings and continue to the next

tube area.

Not much to note in the next area, just the moon circling around the

Earth. Continue down the pipes until you reach a force field, which

will then shift the pipe downward (If you hit a door that does not

open, then you went the wrong way). Continue going forward until you

are lead down into a area with Wallwalks. Ignore them and continue

going down. You will then find a room with several Hunters and those

Black and red flying enemies. Dock (You don't want to die in the ship

and then have to come all the way back), ignore the enemies for now,

and continue on through the door. Press the switch to open a portal

to the wallwalk you saw earlier.

The platform you are on now has a active wallwalk and some Rifle

Ammo. Head up the wallwalk (Trying to avoid the flying enemies

in the process), jump down once you get to the edge, and head

through the door that is not too far ahead of you. Also, be careful

of the hunters that spawn in this area, and the one in the watchtower

that tries to Snipe you. Head through the door and press the switch

to open a portal to the watchtower in the previous room. Pick up the

Hunter's Rifle, and hit the switch to drop the force field. Head back

to the shuttle area, grab one, and then fly through the door that

previously had a force field and dock at the station below. Head

through the door and press the switch to open a portal to the end

of the level.

/ DC: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ THE OLD TRIBES - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

This next one is a doozy. You will spend most of your time in this

level in the giant hallway you see once you head through the area

you start in. First, take care of the enemies in the hall so you

don't have to deal with a larger number later on and get overwhelmed.

Next, head through the door to the first of many halls with lasers in

them. If you hit one, a turret will bust out. Fortunatly, you can

turn them off via the switch near the end of the hall, so do that

when you need to go back. Continue down the hall to find some

Rifle ammo, and a door to a room with a giant fan and several

Mutilated Humans listening to the radio show**. You don't

have to go in here, so skip down past the ** paragraph to find

what you need to do next.

**(This room is optional, but the ammo may come in handy later).

Ignore them and grab the healing spore/A healing basin and Leech Gun

charge if you need them, and continue to the next room. More leech

gun chargers in this room as well as a door that leads to a optional

Spirit Walk section, which allows you to gather some more ammo.

Back in the hall with the lasers, head through the middle door to

lead back into the giant hall. Activate the wallwalk via the switch,

and continue to the next section. Several Hunters will spawn on the

bridge you fought them in the beginning, so be careful. Hit the

switch on the end to open the door.

This is the second hall with Laser traps, so be careful. Deactivate

them, and head through the door to wind up on the bridge that the

Hunters were on previously. There will also be a new flying enemy

that launches slow moving missles at you, so kill him ASAP.

Third laser hallway, same deal. Head past the lasers and ignore the

door on the right to find another portal room. Warp to the sniping

tower, activate the wallwalk, and take care of the enemies that

spawn. Head back to the previous laser hallway and open the right

door to find a force field. Use spirit walk, head past the spirit

path, and activate the wallwalk. Then, before reentering your body,

hit the switch to the right of the force field (Near the wallwalk,

in Spirit Walk mode). Walk past the wallwalk to find yourself in

your fourth laser room.

Nothing new, dodge the lasers, collect the ammo, and head through

the door. Defeat the flying enemy and continue up the wallwalk.

Kill the hunters, and then jump down once you get to the edge.

Shoot the enemies that spawn below, and then head onto the pipe and

jump onto the walkway below. On one end is the Rifle Ammo near

a closed door, while the other is a active door you can go

through. Head through the door to find another portal room. Once

again, use the portal to head through.

Next room is a shuttle area with a hunter at the controls. Ignore

him, and use the shuttle to go forward through the airlock.

Dock, run past the enemies (New flying alien as well, try to

avoid it if possible, although you will need to use Spirit Walk

in not too long). Use Spirit Walk on the shuttle docking area to

gain access to a spirit path that leads you to the switch

that opens the door on the top (RUN ON SENTENCE!! WHOOHOO!!!)

Head back to the shuttle area, grab a shuttle, and fly upward.

Next area is a bit annoying, so I will just give the best rundown

I can: each docking station holds a power supply that keeps the fan

above on, as well as a force field. You will need to deactivate the

force field on each, open the hatch (Via a switch) to the power

supply area, go back to the shuttle and pull each of the

rectangular power supplies. Once all 3 of them are pulled out, the

fan at the top will open up.

Next area has some blue junk blocking the way to the next area, so

use your tractor beam to move it. Head through the path to find

those odd people again. The next area is mostly story, so just follow

what the people tell you and you will meet Elhuint, a priestist that

leads her people from Gaia, and talks about The Keeper, the main

boss around the sphere. After the chat, a portal will open up to

lead you to the next level.

/ DE: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ HIDDEN AGENDA - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

More Mutilated humans in the beginning, so leave them alone. Keep

going forward and head down the right path into the laser room.

Dodge the lasers, and head down the right path to find a second

laser room and a switch to deactivate the lasers. Head through the

left door to find a hallway with some health spores, and your

first encounter with the keeper (Sadly, he runs away like a sissy

girl). Head right and use the alien hand on the switch to open

the door.

First thing you see when you enter the room is a weapon floating

in midair. To get it, head to both the left and right doors (You

can stand in the doorway) and blast the energy soruce that is

right in front of you. Once both of them have been destroyed,

the weapon will drop (allowing you to pick it up) and causes

several Hunters to spawn. Eventually, a portal to the next room

(With some ammo, Health spores, and a switch) will open. Once

you are ready, head through the right door.

Next room has several hunters, a leech station, and a force field.

Hit the switch near the leech station (Its near the middle wall,

near the seperator to the small room on the right wall that faces

the force field) to deactivate it.

More running and gunning in this room, you pretty much have to

take out the turret and Hunter, so do that. To the left of the

turret is a rotating room, so leave your body in there and do a

spirit walk past the force field. Click the switch on the left

to bring your body around, but don't leave spirit walk just yet.

Instead, head through the next force field and click the switch to

your left. Doing that will rotate your body around to you, which

you can now safely re-enter. Kill the hunter that appear, collect

the ammo, then head forward and look to your left to find a

warp box to the next room.

Next room is pretty much a switch room, the portal.

The room you just warped into has some ammo in front of you,

so go get it. Watch out for the turret on the left hall and

dodge/take care of it and ignore the mutilated humans (There is

a health basin on the left if you need it). Head down the path

in the middle and go left to find a portal.

Ignore the Mutilated ones, and continue down the path to the

right, and then crowch to enter a air duct. Destroy the mini-flying

enemies, and use your Spirit Walk to cross over the pit to the switch

on the other side. This will deactivate the force field and allow

you to walk up the wallwalk. A hunter appear on the way up, so be

caucious. Head on the right path to reach the next room. Take care

of the turret, then crowch down to enter the duct.

On the other side, you will then enter one of the most annoying puzzles

in the game. Go past the pipes, crowch to go down, and then shoot the

gravity switch on the celing. Go forwards a little ways, look up for

the celing switch, then shoot it again. After that, there should be a

crowchable passage in front of you, so go that way.

Keep going forward, shoot the switch on the top, and then you will

be in a area with a force field. Use spirit walk to go through the

FF and click the switch to open a portal. Go forward (In the

direction of the portal) and look up for another gravity switch.

Shoot it to rotate the room to where you can enter the portal,

and then you will be in a room where The Keeper then escapes.

In the room, look to the left to find a crowchable passage, and go

through. Grab the ammo and drop down to the platform below. Next

section is a bit hard, so be prepared. All of a sudden, the flying

robots from earlier will start attacking you in waves. Keep shooting

them until the voice starts laughing and talking to you, then enter the

portal that appears on the right. Enter it to end the level.

/ DF: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ JEN - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Aw hell yeah, things are starting to heat up now! Go forward until

you find a force field, then use Spirit Walk to go through. Look

on the floor for the code (2432) and enter it in the password

terminal to lower the force field. There is also a crowchable

room with some ammo and a healh basin, so use it if you need

it. Once you are ready, head through the door near the terminal

to end up in a room right above where Jen is being held. Look to

your right for a crowchable air duct, and enter it.

On the other side is a Hunter patrolling the area, so shoot him

when you see him. Head on the left path to find a huge room with

a force field. Spirit Walk through, kill the Mutilated one on

the upper left if you have enough Spirit energy, then press the

force field switch on the left to open it. Use the alien hand on

the switch on the upper left area, and several new enemies

called the Mutate will attack you. Kill them, and several Hounds

will also attack you. Once they are dead, the force field will

drop and allow you to go through the door.

Next area has several Mutilated Humans, so ignore them and

spirit walk through the left force field, then crowch down. Go

on through until you reach a room with a Mutilated Human at the

console you need to use, so nudge him and quickly press the button

of the console he was using and go back to your body. Head to the

door on the hallway with the MH to end up in the room you were

just in as a spirit. Take out the MH using the console, and

press the button to make the portal come out. Enter the room

with the ammo and health basin, and use Spirit Walk. Go back

to the button and press it again to move your body back to the

glassed room.

Head through the shutters on the right, and take out the turret and

hunters on the wallwalk before using it. Go up, then keep going until

you are near a portal and jump in it. Kill the hunters in the room,

and continue down the path into another portal. In this room, you

will have to kill the 4 mutates that come out (Electricity works well,

and there is a Electric Leech charge in this room). Once they are

all dead, a portal will appear. However, you can go up the stairs

to find some health spores and ammo, and crawl through the passage

for a health basin (and a Art Bell phone conversation with The

Keeper). Once that is done, head through the portal that opened up

in the last room.

Keep going down the passage until you find the room Jen is in. Hit the

switch on the right of the containment cell to trigger a cutscene. Just

then, a image of Elhuit will appear on the screen and tell you they

have been attacked. After that, both doors will hopen (The left is

the exit, and the right holds ammo). Head through the left door

to end the level.

/ DG: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ THE DARK HARVEST - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

At the very beginning of the level, you will be transported to

the area The Hidden were located in. In a rather stupid move,

Tommy insists that Jen stay behind (Bad for him, but good for

us since we do not have to do a stupid escort mission). Once you

can control you weapons again, several hunters will burst through.

Kill them, and continue on the passage they came out of.

The path ahead is pretty straight forward. Along the way, you

will fight Hunters and Hounds, so the Rifle or Acid Gun may be

your best bet. Continue going along until you reach the room you

fought Centurion in. There are ammo cabnets on both ends south of

the portal, so use them if you need to. Once you kill all the

Hounds and Hunters, a Centurion will appear as a normal (But

strong) enemy. Defeating him will summon another Centurion, while

beating that one will summon more Hunters. After that, Jen will

then scream, and you will see her get carried away by one of the

flying enemies into the portal. After talking to the female voice,

the portal will open and allow you to access the next level (Short

for a action level, eh?)

/ DH: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ FOLLOWING HER - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

You begin the level in a room with a window and several health spores

and a leech gun station. You will also see Jen going by with that

flying monster (How the hell can she breathe?). Anywho, once you

got all you need to in this room, continue on down. There is a wall

walk, a ammo cabnet, and a switch. Get the ammo, press the switch,

and start walking on the wallwalk (A hunter will also warp in, so

kill him). Next room has several Fodder, so kill them and crowch

so you can enter the passage on the left. Go right and you will

see a portal to the next room.

In the next room, you will habe to fight sevral Hunters (and I think

hounds as well). You can ignore them if you wish and continue on

through the door. Go up, use Spirit Walk and select Floor 1. When

the lift arives, place Tommy on it and go back into Spirit Walk

mode and press Floor 2. You will then rise up to the second floor

and can access the next door.

The next room will be dark, and Tommy will make a stab at Doom 3

(I mean, it IS the same engine, after all). Go down the hall and

kill the Hunters and Fodder that come along (There are also Ammo

Cabnets and a Spirit Walk point). Once you are ready, head through

through the northern door.

Next room is a pain in the ass...From what I can tell, you have to

kill the giant spider aliens until the shutter on top of the wall

walk opens and allows you to get through (Be careful of the Spider

enemy when the door opens, though). Once it is open, go through.

On the table in the next room is the Launcher, sort of a mixture

of a rocket launcher and grenade launcher (Although it is somewhat

weak compared to other Rocket Launchers in other games). Anywho,

once you are ready, head down the left hall. Kill the Hunters, and

hit the gravity switch on the celing to change the direction of

the room. Go forward and look up for the second gravity switch,

and shoot it. Kill the hunters that appear, and use the Alien

hand on the switch on the left side to open the door.

Next room has ammo and a Health Basin. Continue forward to find

your next puzzle: two cylander energy creators going back and

fourth. Go left and follow the path (collecting the ammo), and wait

until the cylander goes all the way to the left. Jump onto the

metal platform, and continue left. Kill the spider enemy in the

room, grab the ammo, and then head outside. Kill the flying

enemies, then wait until the left cylander stops and allows you

to go through. Head on the path, kill the Hunters that warp in,

and press the switch. This will stop the energy on the cylander

you just crossed, allowing you to use the platform. Jump onto the

platform of the cylander and wait until it reaches the other side.

Next, head forward and wait for the energy in the cylander to stop,

and jump in the left part the second it stops. Keep going forward

until you find a path to the right. Next room has bars on the left,

and a path on the right. Leave your body at this part and go into

Spirit Walk mode, then head to the right. Keep going until you find

a spirit path that leads to a switch. Pressing it will unlock the

bars and allow you to pass, so head back to your body. Go on

the left path and head through the door.

As soon as you enter, a Spider Alien will pop up from the ground

and attack you. Down below, several Spider Aliens and flying

enemies will spawn, so take care of them as well. Once they are

dead, jump down and go forward until you see a platform, then jump

on top. Lead the tumor bomb to the door on the other side (Be careful

though, several Sniper Hunters will spawn on the opposite side) and

shoot at it to unlock the door. Once it is open, several Fodder will

attack you, so be on guard. Finally, jump into the portal at the end

of the hall to end the level.

/ DI: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ THE COMPLEX - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

You will begin this level is a sort of fork in the road, one hall

having Fodder and ammo, while the other has a locked door and a

alien switch. Use the alien hand to unlock it, and continue

forward. Next room has some Sniper Hunters and normal ones as well,

so take them out before you do anything. Also, be careful of the

turret in the middle hall. Once everyone is dead, head to the

area where the pipes are (It should be a bunch of pipes right past

a metal floor with no safty bar). Go down and crowch, and continue

on the path of pipes.

*Note: I am not sure about the next section. I think you have to avoid

the wall walk for now, head through the right door, and either kill

the two Mutilated Humans or go up the stairs and go through the door

to find it blocked off, and then return to the wallwalk to find several

hunters have spawned. I don't know which triggers it.

Anywho, go up the wallwalk once the above is done and kill the hunter

that spawns (There is also a spirit walk point where you can gain

some ammo). Continue onward until you are in a room with lasers. The

lasers in this room are tied to the flying robot station outside, and

will release it if touched. Continue onward through the door and

kill the Hounds and hunters along your path (The steps below lead to

some ammo). Once you are done, you will be in the cube room.

Once you enter the cube room (You will see why it is called that in a

minute), several hunters will warp in. Kill them, and go to the force

field. Wait a little while, and the cube will form.

*Note: This is another thing I am not positive of, but I will update

when I have more info. The cube has a box in it that needs to go along

the path of the cube, and turning the cube by using the gravity

switches is how you use it. I do not have the order you need to turn

them in at this time, but if someone can send me them, then I will

give you credit.

*UPDATE: Mike Grave kindly sent me this info, after about 20 emails

from other people repeating the same thing I said in the

guide. Here is the solution:














It took awhile to get this but i know it will help alot of people.

This part alone took me like 20mins. Then i had to figure out the

route. Let me know if this helps."

Once you figure out the cube, then the path will open to the wallwalk.

Kill any of the Hunters and flying robots that spawn, and continue down

the walk. Head to the path that has a small cliff and pipes below it,

and jump down. You will now be in the beginning area, where you need

to be. Go back to the area with the warp in the middle and the wallwalk

on the left, and use the now activated teleport in the middle.

You will now be in a giant section with various alien spiders. Kill

them, and head down the right path to find a portal. Jump through it

to end up in the cube room where that switch you saw earlier was.

First, put your body on the metal bridge on the right and enter spirit

form. Then, go and press the button and re-enter your body as soon as

you press it, and then go onto the metal bridge on the other side when

the two meet.

Next room is a bit of a time puzzle. Enter spirit form and jump over

the force field and press the switch. Gravity will go upside down,

but only for a short time. Press the big transparent block near the

hole on the other side, and then do the same with the small one.

Once both are in jumping distance, jump on the small one and then

again onto the bigger one and enter the path above. Keep going

until you are in a hall of mirriors-like area. Kill the Hunters

and look for the door on one of the hallways near the middle.

Next few rooms are mostly spider aliens and Fodder, so bring out

the big guns for the former. There is also some ammo throughout

the rooms, so collect that as well. Find the switch for the

gravity in the room without a exit, and while it is reversed,

hop onto the platforms and onto the moving metal platforms

going down. That will lead you to a wallwalk, which leads

to a portal.

Take out the Spider Aliens and flying enemies in the next room, then

push the tumor bomb to the goo-like substance blocking your path

ahead of you. Shoot it to set it off, then go across the clear

floor and duck so you can go underneath. In front of you is a gravity

switch, so press it to reveal a portal to the next area.

The next area has some shuttle platforms, so use a shuttle to go

up and then to the side where you see docking stations (You can also

use the tractor beam to pick up the enemies in close range and

throw them off). Go through the left door and through the portal to

end the level.

/ DJL /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ ASCENT - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

First things first, use Spirit Walk to get across the laser gate and

water and hit the switch and go back to your body. In the next room,

stick to the right path and continue to go forward until you see a

door with a alien switch on the left. Press it, and enter. On the

right is a ammo cabnet and the left is a switch you need to press.

Once done, go through the left door to hear a message from that

woman voice again. Now that you are done here, go outside the room

you were just in and go to the right, you will then see a shuttle

terminal. Angle yourself into the middle of the green ring, and it

will transport you up a bit ways.

Next floor has a docking station, some ammo, several mutilated

humans, and some turrets if you hit the lasers. Dodge the lasers

and avoid the Mutilated Humans, and hit the switch. Head back to

the shuttle and go upward. The next area is pretty much dodgeing

the liquid that comes out of the pipes, so be a bit careful in

this part.

Next part of the Spindle is a bit weird. Kill the Hunters that

attack you, and move the blue objects near the door so you can

move your shuttle through. In the next part, dock your shuttle

and kill the hunter (and turret if you activated it) and press

the switch on the platform to open the airlock. Head back to

the shuttle dock and get a shuttle.

Ok, next area is a doozy. Kill the flying creatures near the

floating astroid, then head to the left and look for a docking

station on a small station. Kill the hunter, and press the switch

to your right to open the area below. Then, get back into the

shuttle and fly to the dock on the planet. Follow the giant

metal wires near the dock (and kill the hunters along the way)

until you find another station and switch. Press the switch,

then follow the path back to the dock (This also spawns hunters,

so take them out). Get back into the shuttle, and head back to

the station where you pressed the button (and while in the shuttle)

go into one of the clear cases that has a green ring in it. This

will lock you into place, and send you to the next area.

Once you are able to move again, kill the enemies in the area and

dock. This area has some ammo, so collect it if you need it.

Pressing the switch on the platform you landed on will activate the

clear box creating thingies that are used to exit, so head back to

the shuttle and go right until you see the arms create the clear

boxes, and enter when you see the green ring.

Next area also has flying enemies, and a platform you can land on.

The portal that is on it only leads to a ammo room, so only use it

if you need it. Go to the left and look for a gravity switch on the

celing, and shoot it. When you are across, shoot the other one so

it will return to normal. Continue on to the giant, energy producing

tube and go into spirit form near it (Make sure all the enemies are

dead). Head inside the tube to find a small station, some ammo,

a health basin, a Hunter, and a switch. Kill the hunter, activate

the switch, return to your body, and then get any ammo and health you


In the next room, dodge the lasers and kill the Hounds and continue

down the path. In the next room with the giant energy center, kill

the flying robots and then look for the power sorces from each

beam going into the giant center. Destroy all 4 and the power will

go out. Now, head back the way you came, and you will be in a new,

closed off room with several spider enemies. Kill them, and then

look up on the celing for a gravity switch. Hit it, and then look for

a portal on the ground that will transfer you to the next level.

/ DK: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/


/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Nothing major in the first two rooms besides a Spider enemy in the

second one, so ignore him and continue to the third room. Kill the

spider guard in this room, and then go into Spirit Walk mode and

walk through the force field. Deactivate the field via the switch

on the right, and continue. Kill the Hunters in the next room, and

gather the ammo (There is also Video Slots in the room). Once you

are ready to continue, step through the portal.

In the next section, head down to the broken bridge area and Spirit

Walk across. Hitting the switch on the other side will bring down

the lift, so position yourself on it and spirit walk back to the

portal near the switch. Now back in the room you fought the hunters

in, you will need to press the button near the middle of the glass

and quickly warp back to your body to reach the ledge.

After that, crawl under the box to enter a new area. Fall down the

pit a little ways in and continue onwards. Go down the hall and

you will be a room with several of those flying robots and a

turret. Take out the robot first, then the turret and look up to

find a gravity switch. Shoot it, and you will either be on a

walkway or the celing. Position yourself over the bottom of the

small walkway, and shoot the gravity switch on the celing. You will

now be able to access the door to the next room.

Grab the ammo and healing spore and wait for the room to shift to the

next side. Head down the right path to find a hunter and some flying

aliens. Take them out, then spirit walk over and hit the switch on

the other side, which will activate the wallwalk. Head back to the

other path (Left side of the revolving room) to find the wallwalk

you need to go up. Kill the hunters that warp in and continue on.

Eventually, you will end up in the area the switch was in. Go to

the shuttle dock and grab a shuttle and then head up to the right

of the area you were at. You should find a blue door on the celing,

so enter it.

Dock, and then head over to the planet area with the force field.

It will suck you in with the gravity, but you will be stuck on top

of the force field. Use spirit walk to enter the area and look for

the beacon that looks like it is the center of the force field.

There should be a switch, and if there isn't one then you are at the

wrong becon. Once deactivated, head back to your body and kill the

hunters that warp in. Then, look for the shuttle dock on the planet

with the switch and press it. The passage to the next area will open

up, and will allow you to leave the area. Get on a shuttle, and fly

into it.

Keep going along the tubes until you find the exit. Kill the flying

robots and land on the first planet. Kill any of the hunters you

find, and then look for a metal pipe. It will lead to the second

planet and to a switch you can press to open the exit. Head back

to the first planet, grab a shuttle and head up. Wait until the

energy released from the door dies down, and then quickly go

through it.

Next area is a bit difficult. You need to use the shuttle to blast

the protective shields around the energy tube, and then once all

of them are destroyed to focus on breaking the rings. Once all the

rings are destroyed, the tube will collapse and reveal the pathway.

Use the shuttle to go up. Dock, go on the platform and head through

the portal to end the level.

/ DL: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ RESOLUTIONS - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Fair warning, most of this is story stuff, so this section may be a

bit sluggish. In the first two rooms, wait until the voice stops

talking and the doors will open. Next room is a puzzle.

Once the voice stops talking again, all the previous portals will

close and the single one will remain, at the top. First, use spirit

walk and head over to the switch on the right and press it. This

will cause several platforms to appear on several sides. Head back

to your body, and then head to the white platform on the left side.

Head back into spirit form and go back to the switch and press it.

Once on the top, head over to the white platform infront of you

and go into spirit walk form again. Go to the switch on the left

and press it to move the platforms again. Next, head onto the white

platform on the right and go into Spirit Walk form again and go

to the switch and press it. The voice will speak to you again and

allow you to pass into a room with another portal. Voice will speak

to you again, and then allow you to enter another portal.

This room introduces you to a new attachment to the Leech Gun, the

a beam-like wave that does quite a bit of damage if you leave it

over your enemy. Kill the spider aliens and continue on to the

next section, which has a turret and another spider alien. Kill

those, and continue down the path. Next up is some Hunters in a

room with a sealed door. Kill them, and continue on to the next

section: a room with a turret, a spider alien, and a switch. Hit

the switch to enter the door, and continue on.

On the wallwalk, you will fight several Hunters. Jump down and

you will then have your first major enemy rush. Basically,

pretty much every enemy in the game will attack you at this point,

so be careful on what ammo you use with each enemy. Once that

is done, the voice will reappear the open a portal to the

next room with Jen...You should have a idea what happends at this






|Jen, now fused partially to a four-legged alien with gatling guns, |

|will attack you out of her control. At this point, use weak guns to |

|inflict damage. After awhile, two regenerative devices will pop out |

|and start to heal Jen. At this point, focus your attacks on one of |

|the healing devices (Don't be afraid to use your most powerful |

|weapons, they take quite a bit of damage before they break). Usually,|

|it will take around 2 or 3 tries of weak attacks of this method |

|before both of them will break. After, and only after they are both |

|down should you use heavy fire on Jen. She will also introduce a |

|beam attack a little ways in that you can easily dodge. If you start |

|running out of ammo, use the leech gun chargers on the wall. |

|Once she is out of health, Jen will ask you to shoot/hit her one |

|more time to put her to rest. |


After the battle, the voice will speak to you again, and you will be

transfered to the spirit area once last time.

/ DM: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ Oath of Vengeance - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Another short level. Tommy will speak to Enisi for a little bit,

and tell you that you will have to do seven trials (Oddly enough,

you will never do those trials nor is it really mentioned again.

Maybe cut from the final game, or purposly left out due to story?)

Anywho, continue to the spirit cave and pick up the power-up, which

raises your max health. Then, the voice will tell you that you have

lead her to this area and can now enter it. Head back to the main

area, and you will find Enisi fighting off the aliens. Second

enemy rush time: pretty much kill all enemies that come to the

area until a portal on the right opens up. Entering it will end

the level.

/ DN: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ FACING THE ENEMY - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Oh goodie, a THIRD enemy rush in a short ammount of time (Did the

prey staff run out of time?). Anywho, you know the drill by now:

Kill all the enemies until the portal appears (It appears in the

upper section). Once through, use the hand on the switch near the

closed door to open it.

Next is a bit of a odd puzzle: A spinning cylander with two switches

on each side. Each switch opens one-half of the door to the core of

the spinning cylander and will close after about 10 or so seconds.

Push both buttons, get your most powerful weapon, and blast the

inside until it drops down. Then, go into spirit walk mode and

go across the pit and press the button. Then, re-enter your

body and head to the next section. Not much in the next room

besides a fodder, some ammo, and a locked door and switch. Press

the switch to go forward.

Another time puzzle: Kill all the enemies flying around, then position

yourself at one of the switches and go into spirit mode. Go to the

switch on the other side and press it, then quickly go back to your

body and press the second one to bring the lift down. Then, run down

the walkway and get on the lift before it has the chance to go back

up. Are you ready for a boss fight, boys and girl? No? Well, screw

you too. Instead, you have to do a enemy AND boss rush against pretty

much every enemy in the game (Including a alien version of the Mutated

Jen without the healing devices). If you need ammo, use the Leech Gun

stations around the battlefield. Once that is done, The Keeper will

finally face you.




|For a hyped boss, the keeper sure is a wimp. He pretty much uses the |

|exact same psycic attack while several lasers will shoot around the |

|field. Although he is somewhat resistant to attack, he is slow and |

|does not dodge that often. If you need ammo, use the leech gun |

|stations throughout the battlefield. |


Then, the voice will transport you to a new section...A section that is

very, VERY tedious.

I'm not going to go into specifics in this section, but the main thing

to keep in mind that each area will usually have anywhere from 2-4

creepers. These seem to have less health, but more attacks. They will

tend to use their psycic shild/item grab quite a bit (You can't attack

them when they do this), and will throw the object at you (Sort of a

reverse Half-Life 2!). If you need ammo, there is leech gun ammo in

each section, and the door will open when each section has no more

Keepers in them. Each area is straightforward (and some will have other

enemies besides Keepers), and will usually lead to a healing and ammo

room. You know you are at the end when you see a room full of Keepers,

and the voice kills them all and opens a portal. Enter the portal

for the final area!

/ DO: /

- /__ /-/--------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ MOTHER'S EMBRACE - /-/

/_ /_ /_ /_

/ ----------------------------------------------------------/

| | | |

-- --

Short as hell level, mostly story. Head down the hall and the

voice will start talking to you. You will now have to enter a

weird vehicle around a floating orb. Your main goal is to

ignight the small beams with your electric charge (Fire button)

and move with the secondary button. The main thing to do is

to wait until a unlit beam is near you, and then use the secondary

button to lunge at it and use the fire to ignight it. Once all

of them are lit, then you will enter the final area.

The Sphere will start talking to you and revealing what happened so

many years ago. After that, a psudo-boss battle will take place.

You can't damage her (and she can't you until you break one of

her windows), but you can break her green windows. Enter spirit

form, and then shoot a arrow at one of the green windows. When

that happends, the sphere will flinch a little and you will then

have to shoot out the window in your main body. Hunters will also

warp in, so take care of them before you enter Spirit form (Once

again, Leech Gun ammo is on various sides of the walls). Once all

of the windows are broken, the final battle will begin.




|You can't really hit her right off the bat, in truth. To damage her, |

|you will need to go around and hit each of the switches on the sides |

|of the metal structures to launch a mine. When she gets close to one,|

|shoot the mine and she will become immobile for a few seconds. At |

|this time, shoot her with your most powerful weapons. She has several|

|Beam and wave attacks, and will float around the battlefield in a |

|random manner. If you need ammo, there is some around the mine |

|containers. |


Once you beat her, you will get to see the ending. Congradulations, you

beat one of the easiest FPS's ever made@


| |

| E1. Weapons |


*Note: I am not too sure of the 360 controls at this point, so I am going

to call each of the alternate ways of firing the guns/using the

weapons as "Left Method" and "Right Method", based on the mouse

functions in the PC game.



Recieved in: Last Call

Also wielded by: None

Left Function: Rapid swing. Does less damage, but is faster and has a wider

swing range

Right Function: Brings the wrench above your head, then lowers when you

release the button. Strong, but not as accurate as the

rapid swing.

Your standard Melee weapon for a FPS shooter. Not very good for standard

enemies, but good for taking out weak ones, like Fodder, or as a last

resort if you run out of ammo. Not to mention it's short range means you

have to be right next to the enemy to strike it.


Hunter Rifle

Recieved in: Downward Spiral

Also wielded by: Hunters

Left Function: Rapid fire. Hold down the button to use it like a automatic

weapon. Does not do as much damage and is less accurate,

but faster and works well for closer enemies.

Right Function: Sniper Rifle mode. Brings up a scope in which you can

aim and fire at certain parts of a enemy to inflict more

damage. Slower, but uses less ammo and can kill many

common enemies in one hit.

Not only will you get this weapon early in the game, but it is pretty

much two weapons in one. Ammo is common and plentiful, and the sniper

mode allows you to take care of enemies from a distance. Although

it loses some of its use once you get the Auto Cannon, it will be

your main gun for most of the game until then.



Recieved in: Downward Spiral

Also wielded by: Hunters

Left function: Mine. Basically, you will throw the crawler and it will

stay at the spot you threw it at. When a enemy walks over

it, it will explode and do splash damage to anything in

its explosion radius. Not very helpful for the most part,

but useful with a large ammount of enemies around.

Right function: Grenade. From what I can tell, you rip one of its legs off

and throw it a little above you. After a few seconds, it

will explode and cause splash damage. Once again, only

helpful if there is a large ammount of enemies

Ah, the grenades, AKA "Crawlers". Unfortunatly, they are not as strong as

their Doom 3 cousins, nor are they as helpful. Now, the mine mode may be

helpful if you can get a strong enemy to walk over it, but it is pretty

much useless otherwise.


Leech Gun

Recieved in: Rites of Passage

Also wielded by: None

Left function: Fire mode. Fires whatever energy you have sucked into the

Leech Gun.

Right function: Leech mode. Creates a vaccume that allows you to suck up

various energy from a leech gun station.

The leech gun is pretty much a variety gun, and instead of going on and

on how good or bad it is, here is a list of its ammo types. (Note: There

was no official name in the Prey manual, so I decided to base it off its


Red: Rapid fire. Creates energy and shoots it at a rather large rate.

Strong and useful in the beginning, but becomes more rare as the

game goes on.

Frost: Freeze energy. If you are REALLY close (and I mean close enough

that the enemy can attack you), and hold down the fire button,

then you can freeze the enemy. This depends on how big the enemy

is, and if they move around too much. If you do freeze them, they

die. Most useless of the ammo types, and is rare to boot.

Electric: Electric blast ammo. Creates a powerful jolt of electricity

that does quite a bit of damage to whatever it hits. Ammo for

it is plentiful in the middle of the game to the end, and

the only bad part is the ammount of energy it drains from

each blast.

Beam: Constant beam energy. Creates a powerful beam that stays on as

long as you hold down the button. Middle of the road when it

comes to usefulness (Since you usually have to keep the beam

on the enemy for a period of time, and it is hard to see if

you killed them or not), and you only get it at the end levels

of the game.


Auto Cannon

Recieved in: First Centarion boss battle (The mechanical bull enemy with


Also wielded by: Centarion

Left function: Rapid fire mode. Allows you to shoot bullets at a large rate

of speed, but the bullets themselves are weak. However, this

is useful later in the game against bosses and stronger


Right Function: Grenade mode. Allows you to shoot flesh grenades similar to

the Crawlers, only a bit more useful. Fairly good when you

first get it, but becomes less useful as the game goes on.

This weapon is the type you get mid game and use it as your main weapon

once you get it. While the rapid fire mode is weak by actual bullet hits,

the speed it fires it at allows you to kill pretty much anything in

your way. The grenade mode is also more useful then the crawlers, since it

allows you to alternate if you are in close range, or far away from the



Acid Sprayer

Recieved in: **I honestly don't remember. If one of you can email me, that

would be great

Also wielded by: None

Left function: Fires a stream of acid in a clump. The reload time is fairly

long (Shotgun) and the range is fairly small, but useful for

taking out bosses and more powerful enemies, and the acid

seems to spread when it is fired.

Right function: Fires the bolt in the center. In a way, it is a little like

Half Life 2's crossbow in normal mode. Powerful and goes

farther, but takes up a bit of ammo and is very slow. Not

to mention it doesn't spread like the acid does.

The shotgun of the game, although you get it much later then other FPS's.

The acid gun is ideal for taking out stronger enemies, although the long

reload time compared to other shotguns makes it somewhat meh. I mostly

used it against the Keepers later in the game, and bigger enemies. Right

function is a bit useless and slow, if you ask me.



Recieved in: I got mine in "following her", but I also read that you can

get it via a harvester (Spider enemies). If you can, please

email with any info.

Left function: Fires a organic-like missile with a Crawler in it. Powerful,

but not accurate, and Harvesters take no damage from it.

Only use against bigger enemies and bosses.

Right function: Creates a ornanic-like shield that is a shield, but does

not allow you to shoot either. Useless

Eh, for a rocket launcher, it sure is lame. Little splash damage,

Harvesters are immune to it, and had a somewhat limited range. Use in

bosses or against larger enemies that are not Harvesters. Otherwise,

use the Auto Cannon or Hunter Rifle.


Well, thats it for now. If you have anything to add to the weapons, feel

free to email me at


| |

| X2. Misc Info |


*Note: Some info has been contributed via email. I am sorry if any of

this may be ripped off word from word from another source. If

anything you see is a word for word copy and paste from something

else, then please email me.

/ X3: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ 360 Achievements - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

Jared was king enough to send in this info (Although it is

missing the ammount of points you get for each)

"Here are all the levels including acheivements

1. Last Call - Last call complete.

2. Escape velocity - Escape velocity completed.

3. Downward Spiral - Downward Spiral completed.

4. Rites of Passage - Rites of passage completed.

5. Second Chances - Second chances completed.

6. All Fall Down - All fall down completed.

7. Crash Landing - Crash landing completed.

8. Sacrifices - Sacrifices completed.

9. There Are Others - There are others completed.

10. Guiding Fires - Guiding fires completed.

11. The Old Tribes - The old tribes completed.

12. Hidden Agenda - Hidden agenda completed.

13. Jen - Jen completed.

14. The Dark Harvester - The Dark harvester completed.

15. Following Her - Following her completed.

16. The Complex - The complex completed.

17. Ascent - Ascent completed.

18. Center of Gravity - Center of gravity completed.

19. Resolutions - Resolutions completed.

20. Oath of Vengeance - Oath of vengeance completed.

21. Facing The Enemy - Facing the enemy completed.

22. Mother's Embrace - Mother's embrace finished.

23. Savour - Completed game on Normal difficulty.

24. Galactic Hero - Completed game on Cherokee difficulty.

25. Young Blood - Reached 50 kills total in death match.

26. Brave Star - Reached 125 kills total in death match.

27. Ultimate Warrior - Reached 500 kills total in death match.

28. Team member - Reached 50 kills total in team death match.

29. Team player - Reached 125 kills total in team death match.

30. Team leader - Reached 250 kills total in team death match.

31. Sharpshooter - Reached 25 Sniper kills in death match and team death


32. Invisible assassin - Reached 25 kills in death match and team death

match using spirit form.

33. Mechanic - Reached 25 kills in death match and team death match

using the wrench.

34. Rifle Ranger - Reached 25 kills in death match and team death match

using the rifle.

35. Crawler King - Reached 25 kills in death match and team death match

using Crawler grenades.

36. Machine Gun Tommy - Reached 25 kills in death match and team death

match using the Auto-Cannon.

37. Launcher Lord - Reached 25 kills in death match and team death match

using the Crawler Launcher.

38. Soul Sucker - Reached 25 kills in death match and team death match

using the Leech Gun.

39. Toxic Overlord - Reached 25 kills in death match and team death match

using the Acid Sprayer.

40. Rank 1 - Win a ranked match.

41. Ten Ranked Matches - Play ten ranked matches.

42. Black Jack - $250 won on Black Jack. [Secret Achievement]

43. Poker Face - $250 won on Draw Poker. [Secret Achievement]

44. Retro Gamer - Scored over 15,000 on Runeman. [Secret Achievement]

"This should help a lot. but good job on the walk through thing "

/ X4: /

- /__ /-/----------------------------------------------------- /__ /-/

- /-/ - /-/

- /-/ Frequently Asked Questions/Emails - /-/

/_ /_ /_ /_

/ ------------------------------------------------------------/

| | | |

-- --

*Note: If you have a question that is not answered in the guide,

then email me at, and if your

question is something unique, I will answer it here.


Q: About saved games on the PC:


Well I played through and beat Prey (within 24 hours of purchase)

and I'm one of those people who like to keep save games backed up

so I don't really have to play through them again...unless I want

to. Problem is that I can't figure out where the saves for Prey

are stored on my PC. Can you help me out please? Much appreciated.


A. They are usually stored in My Documents. Go to Start, then

My Documents, then My Games, then PREY, then click on the

folders until you find the save game folder.


Q. About the Alien Hand:








A. You will ALWAYS have the Alien Hand once you get it, so you must

have either forgotten to press the force field button, or it is

some glitch I have not heard of yet. That, or the force field

is something you cannot deactivate and is part of a puzzle.


Q. Prey, the earlier years...

Gian was kind enough to send me a rather lenghty email curious about

the earlier Prey versions. Here is a sample of the email:

"...but anyway returning to my original request(sorry for the lenght

of these e-mail).....I REALLY WANT TO KNOW SOMETING ABOUT "the original

cancelled version of prey of the 1990"AND WHY YOU MISS IT...(AND...IF

I CAN...WHERE TO FIND IT) I've never eared talk about thes name."

A. Prey has been through quite a bit, but the most insightful info about

the previous cancelled versions of prey has to be on this sight: I'll put up a more insightful

section on Prey's history once I have the time.


Q. Hard Mode

From Jeff:

"How can I play the game on hardest skill setting the first time through

the game?"

I also got another email from a fellow Jason about Hard mode:

"If you beat the game on Hard, do you ALSO get the achievement for


A. Sadly, there is no way at this point. Only way I can think of is

by modifying a few of the variables in the PC version to have it

already unlocked. Otherwise, you will have to play the full game.

I'm also not sure if the 360 version already has hard mode unlocked

or not (I doubt it), but I would have to guess no, you wouldn't get

the achievement if you did beat it only on Cherokee. Reason being

is the 360 will only unlock achievements for certain things, and

the Cherokee difficulty is tied to that achievement. Now, if you

are refering to the level achievements, then I dare say you could

get those.



| |

| X1. Copyright/Contact Info |


This guide is Copyright of Jason Howell. While using it on websites is

fine, editing or selling this guide will warrent legal action. All

written material has been written by Jason Howell, and not copied from

other guides without giving credit. Quotes used in the items secion are

borrowed from the Peasant's Quest game, which was produced and hosted

by Please don't be a bad boy, or I may have to have

my lawyers spank your money =O

If you have any questions, comments, or whatnot, please email me at

Also, if you have something to add, please email me at the address

above. I will accept alternate boss stratigies, section additions,

any items I have not added, and so on. If you can, please give a

brief bio on the item if that's what you wish to contribute. You

will get full credit on it.

Sources/Programs used to create this guide:


-UltraEdit 32: Text editor. Great for writing guides with due to column


-FRAPS: Trust me, it is far easier using a capture program to record

me playing through it on a PC then buying the 360 version and

writing it every step I take. Thanks FRAPS, you didn't crap

out like Camtasia Studio did!

-Prey website and manual: Granted, the manual and site (

doesn't reveal much, but it does give the

names of several of the enemies and items

in the game.

-Gamespot: In truth, by the time I wrote the weapons guide, I forgot

where most of the items locations were. I also had no

idea what the Launcher's second function was until I read

it and tried it in a previous save game. Thank you.




The Basics..............30%

Weapons.................50% (Multiprey still needed)

Misc Info...............40%



Danilo #kohotte
, Curitiba